After skipping two days (of a weekend, no less) and skipping on my promise to give you JF Scene 5, Page 5, I crawl back with this. I'm not going to delude myself and say that everyone was e-mailing me to ask if JF is finally gone. No, everyone who doesn't come here was really quiet about it. I don't care. This isn't for you anyway. I call it "Teach yourself philosophy in 210 days", or maybe therapy minus the thousand dollar bills, or maybe one of those stress management classes without the touchy-feely losers that talk about letting the anger out.
Have you ever faced a day of uselessness? You have two choices: work hard to make it worth something or let the day go by. I decided that the latter was the worse. But now looking at the fruit of my work, I am not too sure. This is a very simple diagram of what the end of Scene 5 and the beginning of Scene 6 will look like from a top-view. It doesn't tell you what you should get tomorrow, but oh well. You only have to wait a day, hopefully. This is a pretty important technique that I like to use. I wish I could do this in AS3D Manga Director 1.0, but it's half way implemented into version 2.0. Of course, 2.0 has it's own HUGE problems. So I'm going to keep doing things the hard way. And I'll keep slacking. Hopefully I can skip fewer days though. This week was derailed by a very frighting prospect: flunking an essential physics class due to a week of indescresion. So JF suffered the loss of three days. But you don't care! You want to know what this picture means. Orange is a hot color, it's used for evil. Blue is a cold color, it's used for the hero. Green (which contrasts well to orange and blue) arrows are bullets. Big squares are buildings, small squares are vehicles, lines are paths. t0-t3 relate positions to times. So t0 happens first, then t1 the SUV stays where it's at while Jav runs across the street. You can make the necessary assumptions on the rest. The lesson (which I've forgotten for most of the week) tonight is that clear diagrams are worth a thousand words. Describing a simple world is very tough while drawing it is easy. So when you're working on your design of something very complex, don't describe it, draw it. If you have to describe it, describing a picture is easier.
Another day goes by another JF gets skipped. What can I say? I can say that school is more important than JF. I can say that I had a seminar today and that it went well if only because I spent time on it instead of JF. Had I done JF and/or other homework, I would be in tears right now lamenting my failure of Physics 496. But even then I feel really cheap. Lemme tell you why. I didn't even make this model today. I made it on April 9 and decided today that since I'm artistically impotent tonight that I would show it to y'all. But that's not the bulk of my cheap feeling. My cheap feeling stems from where I got this idea. I got it from FF8. I don't even own a Playstation let alone FF8. I got an Anime music video and a poster of it and that's it. So I stole an idea from something cheap and cheaply stored it until a day after I had skipped three pages in a week. Ugh. If I feel so bad, why is it that people don't feel cheap doing similar and worse? Am I just sensitive? Am I an anarchist idealist?
This here is a physicist's rendering of the cavendish experiment. It and it's predecessors are the reason why nothing has been done on JF.

