Making of Javantea's Fate 59

This guy will be in Scene six. He's low Polygon but for some reason he sux. *sigh* Que sera sera. He took less time than I sPent talking to a girl today. See below. What you may learn here is ProPer use of a skeleton. You can see to the right we have the general human standing limP skeleton. No big deal. Then you Put the main animation into it. For this, it's throwing arms uP and leaning back. Then, add a bit of randomness. PeoPle usually Prefer their right or left. If they're in danger, they'll head to either the side that they're leaning on or the side that they Prefer. Chaos theory says that it's random but I say bullocks to that. If you're leaning over a railing and a gust hits you and you fall to your death, it's not because it's random, it's natural selection. ^=^ Hold onto the railing is what your mother would've said. Back to animation. After randomness add reactive animations. These are animations that are caused by the main animations. It's easiest to just try it yourself, but if you want to calculate it, it's not very hard. You have center of mass that you rotate around, add in centers of ProPulsion and there you have it. but that's rigid body Physics. You need more than that. One thing that's better than rigid body is intuition. Often Physics just exPlains what you know from intuition. Before you sigh and skiP a Physics Problem, try to think of yourself in the situation... Your mind calcuates Physics faster and better than a Gigahertz Pentium, I am certain of it, or else no one could walk.

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Making of Javantea's Fate 58

Yukito Kishirois a master of the artform known as manga. His writing is poetry(even though it's translated into English) his drawing is more descriptive and beautiful than a billion words.

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Making of Javantea's Fate 16

This picture is original. I haven't taken the course, nor is it a real course. Behavioralism is a theory, not quite a full subject in itself, even though some psychologists spend their entire lives trying to prove or disprove it. If you want a list of real psychology courses offered at the University of Washington, click here. The closest one to my fictional course is LAB ANIMAL BEHAVIOR. Hehehe, that's more scientific than trying to prove behavioralism in people. You see, some people's parents are intelligent while their offspring are not and visa-versa. This is light evidence for behavioralism. I myself am a behavioralist. I believe that people can be taught to do things with little dependence on genetics. If that weren't true, I wouldn't be able to type out this on a ASP page which has just recently been invented. Tell me how genetics pre-emptively struck this need and I'll ensure you wish you never entered the gene pool. Hahaha, geneticist joke.

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Making of Javantea's Fate 18

This picture is of a hat that I was inspired to make. It's a nice hat. It fit's fairly well and is exactly the same as my 3d model. If you're looking at the high-res picture and have the DivX 4 codec, click here for a full motion video! It's only 400 kB, only 133% bigger than the PNG file. I could have made the PNG file smaller by reducing the number of colors, but you people are hi-res viewers, right? If you aren't, just click here for low resolution. I made it so that the links on the lo page go to lo pages. That is a nice website feature, right? The lesson today might be called perverted, or "hentai" in Japanese, but I'm going to give it to you anyway. Feel yourself up. Ya, you heard me right. Put your hands into each and every curve of your body. NO, not there! But everywhere else... *cough, cough* Why am I telling you to do this? Not because it feels good. For all intensive purposes, it should feel very icky. However, if you're the artist type, you'll go to the extreme and figure out just exactly what it is that you're modelling. Yes, this is a lesson about 3d modelling. If you want to model the hand, don't just draw five cylinders hooked up to a box. That looks like crap. Look at your hand, feel the webbing between the fingers, knock on your knuckles, pinch your fat thumb. But whatever you do, don't use an exacto-knife to see the inside! It might hurt. But if you're thinking along those lines, then my lesson is getting through. The other night, I felt up my face. I looked at my webcam (my digital mirror) for about an hour. Then I took out my red masking take (kinky, I know) and I taped up my face. Why would I do such a silly thing? For art. So I took a brown paper bag and cut it up. I made it into a hat. Originally, it was supposed to be a mask (a monkey mask, in fact), but I turned it around and it was a better hat. But what does the hat have to do with feeling my face? Well, I pushed the paper bag against my face and figured out what shape my face really is. The paper bag can only fold into triangles, which makes it perfect for modelling. You see, to figure out how a face is constructed, you not only need a front view and side view, but you also must know how to interpolate those points. So with red tape and a paper bag, I taped my face at key points. I have the pictures of the tape experiment, but you don't get to see them. They're icky, like I said. But they are invaluable. Particularly the ones where the tape is at the edge of my face in the front. You see, from the side view, I see that it isn't the back of my head, it isn't my cheeks, it's my jaw. So when you put the vertexes in, the left and right side of the face should not be the cheeks, but rather the jaw to the ear. I guess everyone should learn it from their self, though. Don't go to: The Loomis Project because it won't tell you a thing that you can't find out better with a webcam or mirror. Of course, you might not be a supermodel, so you look at a supermodel to see what he/she looks like. But the general idea is the same.

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