Another day come, not gone. I slept the last 4 hours (5pm-9pm), so I'm back for some more. I rented Initial D #5 and Kino's Journey #3 today. I watched Initial D. It's actually deeper than a person might first imagine. Unlike it's predecessor Speed Racer, it has emotion and realistic situations. The DVD came with an extra documentary done by a guy at Tokyo Pop, where he drives around Mount Akagi. They found the strangest thing there: road bumps. It's impossible to do downhill drifting street race there anymore due to these fricking road bumps. Isn't that a shame that Initial D popularizes downhill street racing and the local road authority puts a stop to it with unsurmountable obstruction (which happens to obstruct normal driving also).
I'm pretty tired. Yet another day working myself into oblivion. My good fortune for being able to work on Hack Mars continues. I spent a few more hours and was able to get Hack Mars to finally compile under Windows using MinGW (SEE yesterday). It runs. It gives an Error with load(): Invalid Operation. Everything loads correctly. It's strange, but it happens. I'll fix it on Monday or so.
Greetings once again fellow human beings. Hack Mars progresses as I speak. Amazing things are working themselves loose and soon we shall see some interesting stuff surface. If yesterday's rant about how HM is going to innovate a new genre of gaming was not enough, here's some ideas for you.
Below is preliminary proof that my AI Pathfinding algorithm works. I put it into a scrolling box so that it isn't ungainly large. It is abbreviated output from Hack Mars, my Video Game. Read more on that below. But to decipher my algorithm's output, here are some clues.
PFPath = Portal::findPath()

