Another Making Of JF page right after another? What's my deal? Well, I'm trying to get back into my good habits. This picture is pretty low, but it's something rather than nothing. It's also a continuation of yesterday's picture. It's also part of what I've been working on all day. Actually, I spent seven hours on making yesterday's project a lot better. I did. It goes with the clicking of a few buttons. The walls go automatically into place now. The map is saved and it persists. The content also persists and the map persists at the same time. That was a brilliant idea if I ever had one. So what am I blathering about again? Well, I have this system where you draw your map with ASRPG Map Creator, right? Then you put content onto each page using the ASRPG Content Creator. Then you click a button and it saves the output to disk. Then you repeat for each spot on the map. In the end you get something that looks similar to this text-based RPG if you are too lazy to draw a few pictures. If you are smart and draw a bunch of pictures, you'll have yourself an old-school graphical adventure game. Why is my system better than a proprietary system written in C or C++? Because this one plays on Win 3.1, Win 95, Win 98, Win 2000, Win XP, Win CE, Linux, Mac, and possibly even Amiga. How? Because AltSci HTML RPG is written entirely in HTML. All anyone needs is a browser and an internet connection, floppy disk, or CD-ROM. It's super-lightweight, very robust, very extensible (video, audio, CSS, and javascript), and super-cool. One unintended feature is one-way doors. The walls only work on the cell itself, so if there is a wall made by an adjacent cell that blocks your path, it doesn't effect you. That means that there can be pits of death, deadly decisions, and secret pathways.
What about this super-punch? Well, Jav's going to start using these super-punches more often. He learned them a little while back. The cool thing about super-punches is that when they strike, it condenses water in such a way that it looks pretty cool. No special effects, no smoke in mirrors. You can do this with a little science trick. Just boil water and put a lid on it. Steam will rise. What you see is not water vapor, but rather water vapor condensing into water. You see, water vapor is completely invisible. It's all around us in the air we breathe. With Jav's super-punches, he hits so hard and so fast that the fist compresses air to high pressure, the person flies so fast that the air expands, cooling it (due to thermodynamics) leaving super-heated water vapor that turns into super-cooled water for less than a millisecond. Of course, you see it in the picture as a translucent object when really it's just water.
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So, who is she? She's a new character. I'm going to need approximately 500 characters for JF, 150 of them original and the other 350 will be based on the first 150. So far I have about ten. Five of those are original and only one of them is at the professional level that I'm looking for in JF (the Rave Kiddie Model). So, what do I do? I make characters from scratch day after day after day. I draw them on my yellow pad, digitize them with my webcam, trace them with Corel Draw, finish them in Corel Draw, model them in MilkShape3d, and import them to AltSci3d Manga Director. Tough process? Heck no. It's fun as anything I can think of, really. That's why I'm doing this in my spare time. If I found soccer to be more fun than this, I'd surely be playing soccer.

