by Javantea aka. Joel R. Voss
Analysis: Sept-Oct 2006
Write-up: Nov 9, 2006
LSASS Vulnerability Analysis
Botnets
In my previous essay on botnets, I referenced my work in May 2004 analyzing the threat posed by the LSASS vulnerability and worm. I also wrote that LSASS continues to suffer from vulnerabilities, the latest being Aug 10, 2006. I ran a honeypot quite similar to the one ran in 2004 (updated to capture traffic) and produced the results found in the data section. As we can plainly see, worms are still exploiting these vulnerabilities.
A simple analysis of traffic captured by a honeypot on TCP ports: 135, 139, and 445. These are ports normally open on Windows computers.
Read more »Webcam Algorithm Input Method 5
jvoss@altsci.com
jvoss@myuw.net
Sept 16, 2006 - Oct 26, 2006
Webcam Algorithm Input Method 5 0.1 Source
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Webcam Algorithm Input Method 5 Beta Source
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Webcam Algorithm Input 1 0.1 Source
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For many projects, using a webcam hooked up to a Linux-based PC is an
excellent input method. Since many laptops also contain serial and parallel ports, a program can be written that uses a USB webcam and serial port for input and serial ports and parallel ports for outputs.
The simplest way to get webcam input is from a program that is already good at getting this input. For the first alpha versions of webc5, I used Transcode, but others are available. With
Transcode, I was able to get input properly. However, latency between Transcode and my program was enough to require a rewrite. Luckly, Transcode is open source, so I was able to copy the source, modify it, and rerelease it GPL. It ends up that the v4l interface is actually pretty straightforward. Using this method, I can import frames and do mathematical functions on them at 20 fps average on a fast computer with a fast camera (a lesser camera gets 8 fps average). This version 0.1 is a simple motion tracking system that simply shows a double buffer system and the output of the function td(p) = threshold(diff(p[n], p[n-1]));
Greetings,
You may be wondering why I am updating this site more regularly than other sites, such as Javantea's Fate. JF is no longer in production (it's been put aside for two projects that are more interesting to me). Since this is the second and thus most interesting applicable site, it is where I post my blog. It's a developer blog, similar to Making of Javantea's Fate. I stopped posting blogs at #378, posted on 2006-03-07. How far will this blog go? Hopefully I'll move onto another project before Spring, but I'll probably post a note or two here just for kicks (in the same sense that I plan to post blogs on JF now).
Greetings,
As of today, this site is totally upgraded. The features that it supports are:
- database backend for rapid updating
- membership
- file upload
- comments
- blog-style articles tab
- this blog
If you're just looking for my latest blog, find the yellow Articles tab, click the Blog with the latest date, and you'll probably find a link to my latest work. What is AltSci Cell about? If you got here through the domain cell-game.com, you probably know that I am writing a video game called Cell. This website will show pictures of it until it's completion, at which point it will have downloads available and it will allow you to purchase the game.
What type of game will Cell be? Cell is a game about the technology of communication and how we use it to define our reality. Even before I owned a cell phone, I wanted to write a satire on the high cost of cell phones. Now that I have a cell phone myself that costs $80-100 per month (don't ask me how), the satire hits home. While satire is still a motivation for Cell, it's not the main motivation. Now that I understand the idea of cell phones, I am much better equipped to ask and perhaps to answer the question "Why do we really need a cell phone?" Don't expect me to lecture you on your bill.
More specifically, Cell will have a semi-traditional gameplay based on the love sim genre with a bit of American style mystery and plenty of philosophy. I'm going to try my best to script as little as possible in AltSci Cell (opposed to Hack Mars, which will have over hundred scripted sequences) so that the player is the engine through which the plot is explained. People seem to like controlling their own destiny and video games give them a very weird (read: unique) way to express it.
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